Family Indoor Entertainment Market Revenue, Growth Factors, Trends, Key Companies, Forecast To 2028

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Increasing number of malls in rapidly expanding urban areas and settings is expected to continue to support deployment and opening of such centers and drive revenue growth of the market to a significant extent going ahead.

The global family indoor entertainment market size reached USD 24.35 Billion in 2020 and is expected to register a revenue CAGR of 10.3%, during the forecast period, according to latest analysis by Emergen Research. Increasing disposable income among consumers in developing countries and an increase in the number of family entertainment centers to offer a variety of family entertainment and celebratory activities are among some key factors driving global family indoor entertainment market revenue growth.

The Global Family Indoor Entertainment market drivers and restraints Market report provides vital information that prepares market players to give fierce competition to their toughest competitors based on growth, sales, and revenue, among other essential factors. The study has been conducted on the basis of inputs from the industry leaders. Thus, a conscious effort to dive deep and unearth hard to find information pertaining to the growing market landscape and growth prospects over the next few years is clearly visible in the study. The market intelligence report further comprises of discussions about the major vendors operating in the Family Indoor Entertainment market drivers and restraints space

 

Various operators and developers are designing and deploying new-gen entertainment centers to leverage the trend of individuals feeling safer or more protected in smaller gatherings and at private settings owing to the COVID-19 pandemic as well as the various restrictions and fears of contracting or spreading the virus. Furthermore, some customers find indoor entertainment and gaming venues more appealing for a variety of reasons, including privacy, protection from the elements such as harsh sunlight, rain, air pollution, dust, etc. For operators as well, this is emerging as a rather more lucrative opportunity than investing and operating larger and more cost-intensive outdoor amusement parks and centers.

The major companies Covered in the report are: 

Dave Buster's Inc., Cinergy Entertainment Group, Inc., The Walt Disney Company, Legoland Discovery Centre, Smaaash Entertainment Pvt Ltd., Lucky Strike Entertainment, LLC, Scene75 Entertainment Center, CEC Entertainment Inc., Bandai Namco Entertainment Inc., and Main Event Entertainment, LP

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The report offers an accurate forecast estimation of the Family Indoor Entertainment industry based on the recent technological and research advancements. It also offers valuable data to assist the investors in formulating strategic business investment plans and capitalize on the emerging growth prospects in the Family Indoor Entertainment market.

Segments Covered in this report are:

  • Visitor Demographic Outlook (Revenue, USD Billion; 2018–2028)
    • Families with Children (0-8)
    • Families with Children (9-12)
    • Teenagers (13-19)
    • Young adults (20-25)
    • Adults (25+)
  • Revenue Source Outlook (Revenue, USD Billion; 2018–2028)
    • Entry Fees Ticket Sales
    • Merchandising
    • Food Beverages
    • Advertisement
    • Others
  • Type Outlook (Revenue, USD Billion; 2018–2028)
    • Children’s Edutainment Centers (CEDCs)
    • Children’s Entertainment Centers (CECs)
    • Adult Entertainment Centers (AECs)
    • Location-based VR Entertainment Centers (LBECs)

Regional Outlook (Revenue, USD Billion; 2018–2028)

    • North America
    • U.S.
    • Canada
    • Mexico
    • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Spain
    • BENELUX
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of APAC
    • Latin America
    • Brazil
    • Rest of LATAM
    • Middle East Africa
    • Saudi Arabia
    • UAE
    • South Africa
    • Turkey
    • Rest of MEA

Browse Full Report Description + Research Methodology + Table of Content + Infographics@ https://www.emergenresearch.com/industry-report/family-indoor-entertainment-market

Key highlights of this research report:

  • Families with children (9-12) segment revenue is expected to expand at a significantly robust CAGR during the forecast period. High number of children-related birthday celebrations, events, rituals and ceremonies, as well as other celebration activities are conducted at family indoor entertainment centers for families with children (9-12).
  • Entry fees ticket sales segment is expected to lead in terms of revenue over the forecast period. Major source of income is ticket sales and entry fees in family indoor entertainment centers, which is expected to increase as the number of visitors increase and the competitive scenario continues to change going ahead.
  • Arcade studios segment is expected to account for largest revenue share over the forecast period. Popularity of video games and arcade games is not restricted to children and young adults. More advanced and exciting games and technologies are steadily becoming popular with an increasing adult base.

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Table of Contents:

Report Overview: It includes the objectives and scope of the study and gives highlights of key market segments and players covered. It also includes years considered for the research study.

Executive Summary: It covers industry trends with high focus on market use cases and top market trends, market size by regions, and global market size. It also covers market share and growth rate by regions.

Key Players: Here, the report concentrates on mergers and acquisitions, expansions, analysis of key players, establishment date of companies, and areas served, manufacturing base, and revenue of key players.

Breakdown by Product and Application: This section provides details about market size by product and application.

Regional Analysis: All of the regions and countries analyzed in the report are studied on the basis of market size by product and application, key players, and market forecast.

Profiles of International Players: Here, players are evaluated on the basis of their gross margin, price, sales, revenue, business, products, and other company details.

Market Dynamics: It includes supply chain analysis, analysis of regional marketing, challenges, opportunities, and drivers analyzed in the report.

Appendix: It includes details about research and methodology approach, research methodology, data sources, authors of the study, and a disclaimer.

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